Ok this is my world now. My rules.


We are playing Dungeons & Dragons 3.5th Edition.
The basic concept of this setting is that on this plane things don't stay in the same place relative to each other. So, if you're wandering around in the wilderness you never know where you're going or what's behind that hill you just passed. Major settlements and various other things are held in place relative to each other by some sort of magic or something you dont really know much about.
In particular, though, if you're familiar with the cities you are very familiar with the anchor lines, which are really huge big enormous cylindrical things that can be hundreds of miles long. These cables follow the paths of trailblazers that forged routes between growing towns and are the connections that allow any sort of organised trade & cultural exchange to exist.
By necessity, caravans between cities follow the roads along these lines. The current party is made up of five unrelated (as far as we know) individuals who happened to be travelling between the cites of Larebes and Pondara with one particular caravan.
They are:
Valdis Specht - A formerly-rich dilettante and misogynist, who was finally found his true calling maliciously spreading infection, specifically sexually transmitted ones - Eulogic
Chuck Hardslab - Strong half-ogre he throw big rocks - Gorveg
Lawrence Akers - A spell-slinging mage from a military academy, but which academy, and why? - Flankingline
Randall Hardwick - A merchant with a solid eye for bow shots - Lightbunny
Ethan McCloud - Stays up all night thinking about fencing moves, and protection spells - Red Omen
I have character sheets for everyone, but could anyone who made last-minute changes, like Gorveg, give me the final pre-game versions, including all equipment and last minute ability swaps and whatnot.
Session times are unchanged from the last game. We'll be on every week unless I say otherwise. I'll try to post a reminder before the game each week, but even if I forget that I won't forget the session itself.
Some additional notes:
- There are no psionics in this setting. I might allow non-psionic versions of a few classes like soulknife, but in general it's not happening because there are no people with psionic powers. Don't bother reading the psionics books if you're looking for material for this game.
- New characters for the campaign are starting at level 5 with 9000gp worth of gear. No character will have a level adjustment, however if you're playing a race that is normally LA+1 I may start you at level 4. I would rather not have LA+2 races in this game but I'm open to making exceptions or using modified versions if that's what you really want. You will start with the 9000 gold regardless.
- I don't really want to deal with too many variant rules from books like Unearthed Arcana, and in particular I'm explicitly banning the "bloodlines" rules from that book, because they are terrible.
I'll edit this if I've missed something particularly important, but that should be enough for the basic outline.